![]() The stick-focused control scheme is merely a base on which to slowly stack a teetering tower of techniques, giving you time to work on one before the next arrives. And, as ever, level-specific challenges such as collecting inflatable cats or landing tricks in particular places provide impetus to try again, along with the ever-present drive to break your personal best score. Staying upright is easier now, as you don’t have to time a press of X (cross) to land successfully, although you still should in search of ‘perfect’ touchdowns that boost your score. Pop your board over gaps with a left analogue flick, add rotations to flip it in mid-air. Purple crystals can only be broken through if you’re performing a grab as you make contact.īack on the tarmac, things largely feel as they did on the Vita eight years ago, albeit extra smooth. It’s a lush playground, only marred by the crew of skate fans who bookend each stage with dialogue you’ll likely skip. The world’s a pastel haze of lazy rhythms, cartoon friends, and smiling wildlife – exactly where you’d imagine rad skaters grind out eternity once they’ve face-planted off the big half-pipe. Your customisable skater wants to reach ‘Gnarvana’ by impressing the skate gods across five themed areas, each containing around 15–20 tracks and side distractions. Roll7’s latest embraces abstraction more than previous OlliOllis, in fact, and elopes with it to a land of make-believe. ![]() If you’ve got the head for it, you might never stop. With a grasp of the basic physics of riding a wheeled plank – momentum, smooth surfaces – you begin divining perfect lines and executing controller gymnastics to squeeze in tricks. You don’t have to understand or care for the subject matter to get it, just like you didn’t have to care for motocross to get Trials, yet the results are similarly moreish. It happens to be about skating, of course, but it’s the purest distilled abstraction, the essential oils of skateboarding injected into a high dexterity forced-scrolling platformer. The beauty of OlliOlli World is that it could really be about anything.
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